We are a tight-knit independent game team based in Scotland, relying on custom coding and relentless playtesting to bring classic retro aesthetics to life.
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Experience the fateful moment T-Man gets trapped inside a moving delivery van. Run, jump, and dodge your way through harsh deserts, ancient ruins, and acidic abysses in this tight, retro-inspired 2D platformer.
Wishlist on Steam (Coming Soon)
A dynamic, fast-paced 2D platformer engineered with precise controls, custom Unreal Engine blueprints, and engaging automated parallax environments.
Built entirely from the ground up in Unreal Engine, T-MAN moves away from generic tropes to deliver a pure, classic arcade experience. It features lean, custom-animated character sprites, rigorous collision mechanics, and completely original 'T-map' level architectures that demand precise timing and skill.

A fast-paced, classic HTML5 arcade shooter. Defend the deep space galaxy as the sleek, stick-limbed Super T-Man against endless waves of pixel-art alien invaders and massive bosses!
Super -Man is a custom-built 2D retro arcade shooter developed with PHP, HTML5 Canvas, and JavaScript. Designed to capture the authentic, high-energy feel of classic arcade cabinets, players must survive endless grids of descending alien ships, dodging crossfire and battling spiky boss cruisers every five waves.
Features include:
Dynamic Ship Selection:
Choose between the standard T-Man, the rapid-firing Voidweaver, or the heavy-hitting Hive micro-swarm launcher.
Upgrades & Power-ups:
Collect falling drops for temporary shields, quad-lasers, and score multipliers, or select permanent ship upgrades (like thrusters or piercing lasers) after clearing a wave.
Global Leaderboards:
A custom PHP/JSON backend tracks the top 5 high scores across all players.
Controller Support:
Fully integrated HTML5 Game pad API for plug-and-play controller support.
Custom Assets:
100% original red pixel-art enemy sprites, fiery particle effects, dynamically generated audio tones, and custom SVG character assets—featuring the titular Super T-Man.
Produced and licensed by NORRIS-DESIGN Gaming Studio.
We've been hard at work refining the custom Unreal Engine 5 blueprints and logic for T-MAN. The new automated parallax environments are looking incredible! Expect some gameplay footage very soon. 😄
We are currently squashing a few bugs with the collision mechanics, but the retro arcade feel is really coming together.

This is my first game project.
While I am new to game development, I have a background in Computer Science and Software Development.
T-Man represents an exciting challenge and learning opportunity — applying traditional software engineering principles like clean architecture and modular design to something entirely new and creative.
Above all, T-Man is a labor of love built for a very special audience: my daughter, who loves watching T-Man on screen. Combined with my personal fondness for a pint at the pub, my goal is to translate that familiar, chaotic fun into a casual, physics-driven platformer inspired by classic games from the 80s, proving that good engineering underpins great gameplay.

Operating entirely offline and fuelled purely by electricity, TITAN-0 pulls the graveyard shift sorting out stubborn script errors, cleaning up sprite sheets, and cropping image assets at three in the morning. While it occasionally hallucinates strange variables or suggests code that requires divine intervention, its unwavering patience makes it an invaluable (and entirely non-union) member of the team.

As the youngest member of the crew, CrimsOn brings an eagle eye and endless energy to the testing trenches. Armed with a knack for breaking things in ways developers never intended, CrimsOn spends hours tracking down elusive glitches, testing edge cases, and making sure the game runs smoothly before anyone else sees it. If there's a weird physics exploit or a hidden menu crash waiting to happen, CrimsOn will find it first.

Princess is brand new to all this, and that is exactly her secret weapon. Untainted by "developer logic," she plays our builds the way real players do: by ignoring the obvious path, clicking buttons in the wrong order, and accidentally breaking things in ways the veterans never anticipated. As our resident fresh-eyes tester, her natural curiosity and unpredictable playstyle are essential for catching the weird, wonderful glitches the rest of the team completely missed.